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Experts and Panelists


Gregory Boyd
S. Gregory Boyd is a partner and the chairman of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a wide variety of interactive entertainment, new media, privacy, and data security clients. Mr. Boyd has extensive experience negotiating and drafting game development agreements for consoles, PC’s, mobile, and social games. He also advises brands, media companies, and advertising agencies on a large variety of digital matters, including the creation and management of privacy and data security programs. The Legal 500 has praised Mr. Boyd for his work with media and technology companies.

Mr. Boyd negotiates, structures, and drafts IP licensing, development, and employment agreements for multiple game and high technology media publishers and developers. Mr. Boyd also drafts privacy policies and terms of use, and has experience with all legal documents associated with the ongoing operations of online games, social networks, branded entertainment, and media outlets. He has advised high technology media companies on intellectual property portfolio licensing, strategic development, litigation, and registration of intellectual property. Mr. Boyd handles a myriad of issues arising from data privacy and security for brands, agencies, and entertainment and media companies including children’s privacy, international issues, vendor auditing, and data breach management.

Mr. Boyd is co-author and editor of the popular textbook Business and Legal Primer for Game Development (Charles River Media). He is a founding member and on the Board of the Video Game Bar Association and a member of the Advisory Board for the NYU Game Center Incubator. He is a frequent speaker at international media conferences and educational institutions, and taught a seminar on advanced topics in intellectual property for six years at New York Law School. He is often quoted on interactive entertainment issues in Gamasutra, Edge-Online, CNN, Fortune, Forbes, and the New York Law Journal.

He is admitted to practice law in New York and is a registered patent attorney with the USPTO. He has his Certified Information Privacy Manager (CIPM) designation from the International Association of Privacy Professionals.


David Greenspan
David Greenspan has been involved in the video game industry for over 18 years, serving as the Director of Legal and Business Affairs for some of the most significant video game publishers at the time in the industry, including Sony/989 Studios, a division of Sony Computer Entertainment America Inc., and THQ Inc. He currently works as the Senior Director of Legal and Business Affairs for BANDAI NAMCO Entertainment America Inc.

He has worked on the day-to-day business and legal issues of more than 125 video games and has been involved in all aspects of video game development, publishing, licensing, distribution, and marketing and has negotiated hundreds of agreements covering these areas.

Mr. Greenspan was the lead author of the recent WIPO publication entitled “Mastering The Game: Business and Legal Issues for Video Game Developers.” Mr. Greenspan currently teaches a class in entertainment transactions with an emphasis on the video game industry at Santa Clara University School of Law. He has also taught classes in entertainment law and licensing. Although he is terrible at playing games, he was able to negotiate a favorable royalty rate one time by defeating a licensor’s lawyer in a sports video game.


Sean F. Kane
Sean is a partner in the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a variety of companies in the video game and social media industries. His clients often are on the cutting-edge of media, content and technology creation where rapid innovation is leading to the birth of new products, companies and industries. He has considerable experience negotiating licenses, developer and publisher agreements, and in protecting the intellectual property rights of video games and related social media applications, including trademark and copyright protection, clearance and enforcement.

Sean has worked at the forefront of the interactive entertainment industry for the past decade and has represented clients on transactional matters involving various business segments, such as console and PC video games, virtual worlds, eSports, online gaming, social gaming, mobile and tablet gaming, virtual currency, mobile apps, social media, and computer software. Mr. Kane’s clients range from start-ups to the largest developers and publishers in the video game industry. He counsels and works with clients to structure, negotiate and implement complex content acquisition, development and distribution deals. He also has experience litigating complex business and intellectual property disputes in federal and state courts at trial and appellate levels and in ADR forums throughout the country.

Sean is a frequent speaker on video game panels and seminars on behalf of organizations such as: Law Seminars International, Practising Law Institute, Game Developers Conference, LOGIN, RSA, Digital Hollywood, NY Games and the American Bar Association. Sean is frequently quoted by the media and has written extensively on legal topics relating primarily to intellectual property and entertainment issues. For example, he is the author of: "Video Game Battle: 1st Amendment Vs. Right of Publicity", published by IP Law360 and Media & Entertainment Law360, March 2012; and "Virtual Judgment: Legal Implications of Online Gaming", published by IEE Security & Privacy, Vol 7, No. 3, May/June 2009. He is chapter author of "Virtual Property, Real Law", for the book "Settlers of the New Virtual Worlds" published by BookSurge Publishing, August 2008; and co-author of "Virtual Worlds, Real World Perils" published in Landslide: A Publication of the ABA Section of Intellectual Property, Vol. 1, Number 1 September 2008.

Sean is a founding member of the Video Game Bar Association and he is the Chair of the ABA Section of Intellectual Property Law: Information Technology Division.


Jas Purewal
Jas is a European digital entertainment and tech lawyer based in London, specialising in advising in the video games, eSports, digital broadcast and tech industries. He advises games companies from indie studies to large developers, publisher and distributors on all legal aspects of running a games business, including in particular deals negotiation, financing, intellectual property protection and regulation. Jas is also a frequent speaker, lecturer, writer and blogger about these topics including on his long-standing games law blog Gamer/Law (www.gamerlaw.co.uk). Jas practised law for over a decade at top European law firms, both in London and in Silicon Valley, before founding specialist digital entertainment and tech law firm Purewal & Partners in 2014.


Vladislav Arkhipov
Vladislav is an of counsel at Dentons and Associate Professor at St. Petersburg State University. As a practicing lawyer he specializes in privacy, intellectual property protection, internet regulation, e-commerce, virtual currencies and media law. His specific focus is regulation of the videogame industry. Vladislav has considerable experience of consulting foreign videogame, IT and Internet companies in respect of the issues related to the Russian market and regulatory environment. As regards litigation, Vladislav has successfully represented clients in several complex Internet-related disputes. As an associate professor of the St. Petersburg State University, Vladislav delivers two authored courses – “Internet Regulation” and “Public and Private Law in Digital Age”. In terms of voluntary activities, currently he serves as a head of a workgroup of Roskomnadzor Advisory Board for personal data legislation. Vladislav is mentioned in the Legal 500, 2015 among recommended lawyers in TMT in Russia.

Ieva Andersone
Ieva Andersone, attorney-at law, LL.M (University of Cambridge), is the head of SORAINEN Communications, Media & Technology Sector Group in Latvia. Ieva is also co-chairing the Commercial Contracts and Competition & Regulatory legal teams. Ieva’s key specialisations include litigation and arbitration, competition law, commercial contracts, media law and intellectual property. She is able to advise on borderline cases involving issues of intellectual property law, competition law and media law. Ieva is also a registered patent attorney with a specialisation in trade marks.

In recent years Ieva has worked on many of the most complex competition and intellectual property law related cases in SORAINEN Latvia, including infringements, mergers, and representing clients at the Competition Council and in courts.

Ieva is a recommended practitioner for advertising, information technology, intellectual property and telecommunications law in Latvia by Best Lawyers. She was named the Best Lawyers® 2015 Telecommunications Law “Lawyer of the Year” in Riga.

Since 2005, Ieva has been the Latvian correspondent for the IRIS newsletter on audiovisual media law published by the European Audiovisual Observatory. She has authored numerous publications on commercial law and media law issues.


Mariebeth Aquino
Mariebeth is a community-driven entrepreneur, who co-founded and chairs Games Austria, the Association for the Advancement of Game Development. She has instigated many initiatives, mostly known for the Central European Games Conference, whereby she manages an entirely volunteer-driven distributed team as Executive Director. Serving as a leading figure for the Women in Games in Central Europe initiative and the Games Austria GDC Scholarship Program, she has dedicated herself to support and evolve the region.


Piotr Babieno
Piotr Babieno studied at the Technical University of Cracow, Warsaw School of Film and Polish Open University in Cracow. He has several years of experience in the gaming industry. Since 2006, he has served as managing developer in companies creating games on next generation consoles.

Since 2008 he has been the president of the board in Bloober Team. He is a lecturer, and the co-creator of the program and the syllabus of the postgraduate course "European Academy of Games" organized by the Jagiellonian University in collaboration with the Academy of Mining and Metallurgy. He is also a member of the Program Board of EAG. At the invitation of the Government of Canada he has been a lecturer at Jalloo Festival of Animation and Gaming. In 2009, thanks to the extensive experience and knowledge of new technologies, has been appointed as an expert for "Technology Perspectives Krakow - Malopolska 2020" - Foresight.

Michał Bobrowski
Passionate about video games, distant travels and opera music. His adventure with games started with first 8-bit computers. Involved in outdoor advertising from 1995 to 2000. Since 2001 he connects his love for computer entertainment and Internet advertising with work at GRY-OnLine S.A., undisputed leader in Polish gaming media. Since 2011 acts as Managing Director and Board Member in this company. Frequent speaker at the industry conferences, such as Digital Dragons, Games Connection, China Joy or Poznań Games Arena. Member of the Program Board of the Digital Dragons conference. MBA graduate at Polish Open University.


Dirk Bosmans
Dirk Bosmans is the Director of Operations at PEGI s.a., the organisation behind the European age rating system for video games and apps. He works with national trade associations, governmental organisations and industry partners in more than 20 European countries to raise awareness about media literacy in general and age ratings for games in specific. He also performs communication tasks for ISFE, the Interactive Software Federation of Europe, the founder of the PEGI system.

Before joining PEGI s.a., Dirk worked as a commercial copywriter, as an editor for Associated Press and as a communication expert for membership organisations and industry networks.

Maciej Dydo
An enthusiast of new media, copyright and film. Professionally bound by the Ministry of Culture and National Heritage, where he works as a Deputy Director of the Department of Intellectual Property and Media. Represents Poland in the framework of the World Intellectual Property Organization (WIPO). In 2013 he negotiated on behalf of 17 Member States of the Regional Group of Central European and Baltic States (CEBS), the Treaty of Marrakesh to facilitate access to published works printed for the blind and partially sighted. Maciej conducts Copyright Law Forum, a discussion platform under the auspices of the Ministry of Culture within which are discussed proposals of necessary changes to the Polish and European Copyright Law. Involved in the work on the largest amendment of Polish Act on Copyright and Related Rights that will soon come into force (2015). Prepares the practical implementation of the new rules on orphan works and public lending right. He initiated and coordinates the implementation of the cycle of research on Polish creative markets in order to prove the importance of copyright protection for their operation, including markets like: music (2012), audiovisual (2013), book publishing (2014) and video games (2015). Cooperates closely with the work of Foundation Legalna Kultura, promoting its activities carried out under the auspices of the Ministry of Culture on international events related to the protection of intellectual property rights. He is working on improving the situation of blind and visually impaired in terms of access to printed materials in appropriate formats in Poland. Holds three degrees in finance, law and film studies. Privately owner of two dogs Border Collie. Loves film festivals and bienniales of contemporary art.

Donna M.A. Hill
Ms. Hill is a Counsellor, in the Copyright Infrastructure Division, Culture and Creative Industries Sector of the World Intellectual Property Organization (WIPO) in Geneva, Switzerland. She has been with the WIPO since 1997 where her functions ranged from the analysis of the needs of countries for cooperation for development programs for the Latin American and Caribbean region; working on issues dealing with traditional cultural expressions; supporting projects on collective management organizations; designing and implementing projects for small and medium-sized enterprises with a focus on the creative industries; meeting the needs of WIPO Member States on researching and publishing studies on the economic contribution of their copyright-based industries, with special emphasis on supporting programs to create capacity and awareness of the importance of copyright for the success of their creative industries, i.e., especially the film, book publishing and video game industries. Current projects include work with the Accessible Book Consortium (ABC), whose aim is to increase the number of books worldwide in accessible formats - such as braille, audio and large print - and to make them available to people who are blind, have low vision or are otherwise print disabled.


Rafał Jaki
Business Development Manager, CD PROJEKT S.A. A graduate of the Faculty of Oriental Studies (Department of Japanese Studies), University of Warsaw, Rafał began his professional career working in the biggest Polish retail store chain offering books and other cultural goods. Later on promoted to a position in the company HQ, Jaki became responsible for the foreign book, comic book, and fantasy & Sci-Fi novel segment of the whole retail chain. In 2012, Rafał joined CD PROJEKT RED as a BUSINESS DEVELOPMENT MANAGER -- he is currently responsible for many licensing deals for The Witcher 3: Wild Hunt and many complementary products like The Witcher comic books, board games and apparel.


Jari-Pekka Kaleva
As the COO of European Games Developer Federation (EGDF), Jari-Pekka Kaleva monitors the development of the European regulation from the games industry perspective and co-ordinates the political work of the national games industry associations in Brussels. From 2012 to 2014, he was closely involved in building the new VAT framework for the European Digital Single Market area. In 2015, he has focused on rewriting the consumer protection regulation for digital markets.

Under his master studies on literature, He specialized in cultural institution studies. Before starting in EGDF in 2009, he worked in number of non-governmental organizations on European, national and regional level facilitating the elaboration of the common positions of various youth groups on different policy issues, enabling their participation in policy making processes and disseminating the best practices.

The European Games Developer Federation is committed to the stimulation and development of a stable, vibrant and creative European games development sector that is competitive globally and recognized culturally. The EGDF will act to advance the political and economic interests of the European computer and video games industry by providing a platform for collaboration and discussion between European institutions and game developers. The federation represents some 600 studios based in Austria, Belgium, Denmark, Finland, France, Germany, Norway, Spain, Sweden and the United Kingdom.


Mariusz Klamra
Mariusz Klamra, entrepreneur and manager, is a co-founder and CEO of GRY-OnLine S.A., the largest Polish game media company that operates a group of websites devoted to gaming in both Polish and English (under gamepressure.com brand).

Born native in Cracow, he studied computer science as well as marketing and management at the local AGH University. During the 90s he has helped to create, grow and manage several companies operating on the IT market. This experience in different roles - as a founder, owner and manager - gave him unique insights and perspective which he applied when founding GRY-OnLine with his two friends and few angel investors.

Under his leadership, GRY-OnLine has become an important part of a growing and rapidly changing Polish game market - often leading that change - and it is still growing extremely fast (receiving this year's honorable title “Gazela Biznesu 2014” awarded by the largest Polish business newspaper Puls Biznesu to the fastest growing Polish companies). Working with all participants of the gaming industry in Poland, Mariusz is a member of the Audit Committee at the

Association of Games Developers and Distributors, which is representing all major players in Polish game business.
While not at work, he is still a hardcore gamer at heart, a military technology enthusiast and an avid skier. As he doesn’t have time for programming at work anymore, that part of his activities has become a hobby too. ☺ Mariusz can be contacted via his LinkedIn profile at: Linkedin.

Sergei Klimov
Sergei Klimov is a lawyer by training who spent the last 20 years developing and publishing videogames all over the world. His main focus is on the international business development, working with independent studios in order to commercialize their creative efforts as well as protect their interests when such interests are endangered by a conflict with publishers or other third parties. Sergei often helps studios with dispute resolutions, be it via negotiation, commercial arbitration or through the regular courts.

Most recently, Sergei founded Charlie Oscar – a Vilnius-based studio focused on developing original videogames and board games. Sergei is also the founder and organizer of the annual Games Industry Law Summit that happens every April in Vilnius and draws legal and business professionals from over 20 countries for two days of networking and best practices.


Rafał Kłoczko
In-house Legal Counsel, CD PROJEKT S.A. Rafał is a graduate of the Faculty of Law at Warsaw University and of the American Law School organized by Warsaw University together with University of Florida Levin College of Law. Before working at CD PROJEKT, Rafał gained experience in one of the top IP law boutiques in Poland, specializing in industrial property matters and in the IP&TMT practice of one of the leading Polish law firms. He has experience in a wide variety of intellectual property matters -- from trademarking, to combating unfair competition, copyright law, SLAs and personal data protection.

At CD PROJEKT, Rafał is responsible for handling intellectual property law matters, including setting and implementing the strategy of intellectual property development, trademark registration strategies, distribution agreement negotiations and coordination of legal matters.

ŠarÅ«nas Ledas
ŠarÅ«nas has been involved in game development for more than 10 years and is currently a co-founder and CEO of a game development studio Tag of Joy. The company helps various world-class partners with their projects, and constantly looks for new ways to innovate experiences in its own games. Its augmented reality game "Monster Buster: World Invasion" is one of the best-rated games on the Windows Phone Store and has already won multiple awards.

ŠarÅ«nas is also a board member of the Lithuanian Game Developers Association, which helps local game developers meet, share their knowledge and learn.


Ireneusz Matusiak
Legal Counselor, Partner at Kochański Zięba & Partners Law Firm, former judge in the courts of Warsaw. He graduated from the University of Warsaw (Master of Law) and from the Jagiellonian University in Kraków (post-diploma program related to Copyright and Press Law).

PhD degree in Copyright obtained from the Faculty of Law and Administration at the University of Warsaw, PhD thesis entitled “Computer games as a subject matter of the Copyright” (2012).

Since 2003, Ireneusz Matusiak has served as President of the Arbitration Court in Matters Concerning Internet Domains at the Polish Chamber of Information Technology and Telecommunications (PIIT), and also as an arbitrator of the Permanent Consumer Arbitration Court under the patronage of the President of the Office of Electronic Communications (UKE).

Ireneusz Matusiak is also a representative of the Polish Association of Producers and Distributors of Entertainment Software SPIDOR in the works of the Legal Affairs/Anti-Piracy Committee ISFE (Interactive Software Federation of Europe). He also lectures and publishes articles on legal problems of computer games. In 2013, he published a monography entitled “Computer games as a subject matter of the Copyright.”


Vlad Micu
Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead as well as be part of a team. Established track record of being able to easily adapt to new challenges, people and environments in order to deliver success.

With his own company VGVisionary, Vlad likes to travel the world to speak at events, meet with game developers and offer advice, contacts and support to whoever needs them.

You can watch his previous talks and lectures at www.youtube.com/vgvisionary

Valentin Merzlikin
Valentin manages Developer Relations in Publishing Department of Creative Mobile, Estonia. The company is famous for Drag Racing and Nitro Nation mobile game series that attracted 280M+ users. Valentin joined to Creative Mobile after co-founding a few startup game studios in Eastern Europe where he participated in the development and promotion of f2p mobile games as an Executive Producer and CMO. Previously Valentin ran Business Development and Mobile departments of Alawar and helped the small casual games publisher to reach $15M+ in annual revenues.

Johanna Nylander
With a passion for politics and a passion for video games Johanna Nylander manages Policy Affairs at the Swedish Games Industry association. Johanna has a bachelor’s degree in video games development as a graphic designer, but learned the industry from the inside working with marketing. After a detour in politics and as an op-ed columnist and published author, Johanna was recruited to Gameloft in Copenhagen where she became Senior Marketing & PR manager for the Nordic & Baltic market, managing local releases for over 50 games on mobile platforms and worked close with the local licensing partners.

Johanna is now back in Sweden, in charge of policy analys and public affairs for the national industry association where she on a national and international level work to create a better environment, regulatory framework and growth for local game developers, and to educate policy makers and the public on what games are, and what the industry needs to prosper.


Patrycja Rodzińska
Head of Paid Products Department at Grupa Onet. Related to gaming industry since 8 years. At Grupa Onet responsible for creating the strategy of paid products, freemium gaming business across the Group (Onet.pl, NK.pl).

Patrycja is specializing in Free2Play games, paid products monetization, product management, business development: worldwide contacts & deals; negotiating and deal structuring, payment solutions.
Co-author of report "Polish Gamers Research" and member of the Advisory Board at Digital Dragons. Speaker at the industry conferences, such as Paris Games Week, Game Connection, Digital Dragons 2015, 2014, 2013.

Grupa Onet, owns the leading Internet portal Onet.pl but also gaming platforms (gryonline.onet.pl), social platform (NK.pl) video on demand (VOD.pl), blogging and dating services (Sympatia.pl).


Tobias Schelinski
Tobias Schelinski is partner of the international law firm Taylor Wessing and head of its German Games Industry Group. He is based in Hamburg and has been advising games companies in video and online- games related law, software license and distribution law, as well as data protection law, and e- and m-commerce law for ten years.

Tobias is very experienced in helping foreign online-games providers to enter the German market. His clients range from start-ups to the largest developers, publishers and online-games providers.

Tobias is lecturer at the Hamburg University of Applied Sciences for games law and is a frequent speaker on video game panels and seminars such as Game Developers Conference, Games Industry Law Summit, Hamburg Law Society and Quo Vadis.


Mariusz Socha
New media, technology, and video games enthusiast. Tischner European University graduate. Experienced in supporting and developing gaming and tech companies in the field of new market entry strategies, investment processes from private and public funding, and start-up acceleration. Ministry of Economy advisor in polish video games promotion program. Co-author of the report “The Condition of Polish Video Game Industry. Report 2015” prepared for the Ministry of Culture and National Heritage. On behalf of Krakow Technology Park he was coordinating Digital Entertainment Cluster initiative of Polish video games companies.

Digital Dragons game developers conference organizer. Previously worked in GRY-Online S.A. the biggest video game media in Poland. Currently he works in Ganymede Sp. z o.o. social games developer as Head of Business Development.


Tomasz Targosz
Partner at the Traple Konarski Podrecki & Partners Law Office, Poland’s leading IP law firm. Assistant professor at the Chair of Intellectual Property Law at the Faculty of Law and Administration of the Jagiellonian University, graduated from the Faculty of Law and Administration of the Jagiellonian University in Cracow and the Jagiellonian University School of American Law, as well as the Catholic University of America, Columbus School of Law, Washington. In the years 2004-2006 a member of the College Doctoral University in Cracow, Heidelberg and Mainz, recipient of a scholarship at the Max Planck Institute for Intellectual Property, Competition and Tax Law in Munich, member of the Rector’s Commission for Intellectual Property at the Jagiellonian University.

Author and co-author of academic publications in the field of civil and business law, copyright law, patent law, competition law and internet law. Speaker at conferences and training sessions in Poland and abroad. His practical experience includes litigating some of Poland’s precedent copyright and patent law cases.

Marcin Turski
20 years in video games distribution
Licomp Empirical Multimedia, Empik, Empik Digital
Founder Member of SPIDOR (Polish Association of Games Developers and Distributors).

Piotr Å»ygadło
Entrepreneur and investor with over 12 years of experience in game development and over 20 shipped titles. Studied Marketing and Management as well as Computer Science at Akademia Górniczo-Hutnicza (AGH University of Science and Technology) and Ecole Superiere de Mines de Paris. In the early 2000s co-founded Artifex Mundi. As a producer and one of the board members helped to raise the company from half-amateur group to one of the largest polish studio. Artifex Mundi is now recognized a global leader in developing casual adventure games for PC and mobile devices. After leaving Artifex Mundi in 2014 is managing international polish-UK start-ups focused on game development and publishing.

Active in gamedev community. Involved in organizing the biggest polish convention Pyrkon as well as being Digital Dragons conference advisory board member.

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